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(Add info found via in-game testing; may not be 100% accurate; also use ndashes for number ranges)
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'''Pellets''' are the food that [[snakes]] must eat to grow bigger and increase their [[length]]. The bigger the pellet, the more it will contribute to a snake's growth.
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'''Pellets''' are the food that [[Snakes]] must eat to grow bigger and increase their [[Length]]. The bigger the pellet, the more it will contribute to a snake's growth.
   
 
Pellets spawn at random on the ground, but they are also generated by players who use their movement burst at the rate of six pellets per second. Pellets will also be generated when a snake dies. The pellets will spawn in clusters of around the same size the snake's body segments had when it died.
 
Pellets spawn at random on the ground, but they are also generated by players who use their movement burst at the rate of six pellets per second. Pellets will also be generated when a snake dies. The pellets will spawn in clusters of around the same size the snake's body segments had when it died.

Latest revision as of 06:46, 13 September 2016

Pellets are the food that Snakes must eat to grow bigger and increase their Length. The bigger the pellet, the more it will contribute to a snake's growth.

Pellets spawn at random on the ground, but they are also generated by players who use their movement burst at the rate of six pellets per second. Pellets will also be generated when a snake dies. The pellets will spawn in clusters of around the same size the snake's body segments had when it died.

There are also special pellets that appear larger than most other pellets and move around the screen, generally trying to avoid the player. When eaten, these special pellets give a much larger amount of length to the player and so it can be worth it to use your speed ability to grab them, especially early on in a game.

Pellets Contribution to Length

Type of Pellet Length Range Length Average Created/Spawned
Natural 0.5–4 1.8 Randomly spawn around the map, near players
Boost Trail 1.2–1.4 1.3 Appear behind players as they use their movement burst
Special 50 Randomly spawn close to players
Player Death 10–13 11 Generated when a snake dies